/***************************************************************************
  qgsmesheditor.h - QgsMeshEditor

 ---------------------
 begin                : 8.6.2021
 copyright            : (C) 2021 by Vincent Cloarec
 email                : vcloarec at gmail dot com
 ***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/
#ifndef QGSMESHEDITOR_H
#define QGSMESHEDITOR_H

#include "qgis.h"
#include "qgsmeshdataprovider.h"
#include "qgsmeshdataset.h"
#include "qgstopologicalmesh.h"
#include "qgstriangularmesh.h"

#include <QObject>
#include <QPointer>
#include <QUndoCommand>

class QgsMeshAdvancedEditing;

#if defined( _MSC_VER )
template CORE_EXPORT QVector<QVector<int>> SIP_SKIP;
#endif

/**
 * \ingroup core
 *
 * \brief Represents an error which occurred during mesh editing.
 *
 * \since QGIS 3.22
 */
class CORE_EXPORT QgsMeshEditingError
{
  public:
    //! Constructor of the default error, that is NoError
    QgsMeshEditingError();

    //! Constructor with eht error \a type and the index of the element \a elementIndex
    QgsMeshEditingError( Qgis::MeshEditingErrorType type, int elementIndex );

    Qgis::MeshEditingErrorType errorType = Qgis::MeshEditingErrorType::NoError;

    int elementIndex = -1;

    bool operator==( const QgsMeshEditingError &other ) const { return ( other.errorType == errorType && other.elementIndex == elementIndex ); }
    bool operator!=( const QgsMeshEditingError &other ) const { return !operator==( other ); }
};

/**
 * \ingroup core
 *
 * \brief Handles edit operations on a mesh layer.
 *
 * \since QGIS 3.22
 */
class CORE_EXPORT QgsMeshEditor : public QObject
{
    Q_OBJECT
  public:
    //! Constructor with a specified layer \a meshLayer
    QgsMeshEditor( QgsMeshLayer *meshLayer );

    //! Constructor with a specific mesh \a nativeMesh and an associated triangular mesh \a triangularMesh
    QgsMeshEditor( QgsMesh *nativeMesh, QgsTriangularMesh *triangularMesh, QObject *parent = nullptr ) SIP_SKIP;
    ~QgsMeshEditor() override;

    // TODO QGIS 5.0 -- fix this mess

    /**
     * Creates and returns a scalar dataset group with value on vertex that is can be used to access the Z value of the edited mesh.
     * The caller takes ownership.
     *
     * \warning This is dangerous API to call -- the caller takes ownership of the returned object, but this object
     * MUST exist for the lifetime of the editor. Use with extreme caution.
     */
    std::unique_ptr< QgsMeshDatasetGroup > createZValueDatasetGroup();

    //! Initializes the mesh editor and returns first error if the internal native mesh has topological errors
    QgsMeshEditingError initialize();

    /**
     * Initializes the mesh editor. If topological errors occur,tries to fix these errors
     * and returns error if there is one that couldn't be fixed
     *
     *  \since QGIS 3.28
     */
    QgsMeshEditingError initializeWithErrorsFix();

    /**
     * Tries to fix the topological \a error in the mesh. Returns FALSE if the fix fails
     *
     * \since QGIS 3.28
     */
    bool fixError( const QgsMeshEditingError &error );

    //! Resets the triangular mesh
    void resetTriangularMesh( QgsTriangularMesh *triangularMesh ) SIP_SKIP;

    /**
     * Returns TRUE if a \a face can be added to the mesh
     *
     * \note All vertices related to this face must be already in the mesh.
     */
    bool faceCanBeAdded( const QgsMeshFace &face ) const;

    /**
     * Returns TRUE if a face formed by some vertices can be added to the mesh.
     * The vertices are defined by \a verticesIndex that contains the index of already existing vertices
     * or the value -1 if the vertex is not existing for now in the mesh. The positions of new vertices are stored in \a newVertices
     * sorted by their positions in the face.
     *
     * \since QGIS 3.30
     */
    bool faceCanBeAddedWithNewVertices( const QList<int> &verticesIndex, const QList<QgsMeshVertex> &newVertices ) const SIP_SKIP;

    /**
     * Returns TRUE if the face does not intersect or contains any other elements (faces or vertices)
     * The topological compatibility is not checked
     */
    bool isFaceGeometricallyCompatible( const QgsMeshFace &face ) const;

    //! Adds faces \a faces to the mesh, returns topological errors if this operation fails (operation is not realized)
    QgsMeshEditingError addFaces( const QVector<QgsMeshFace> &faces ) SIP_SKIP;

    //! Adds a face \a face to the mesh with vertex indexes \a vertexIndexes, returns topological errors if this operation fails (operation is not realized)
    QgsMeshEditingError addFace( const QVector<int> &vertexIndexes );

    /**
     * Adds a face formed by some vertices \a vertexIndexes to the mesh, returns topological errors if this operation fails (operation is not realized)
     * The vertices are defined by \a verticesIndex that contains the index of already existing vertices
     * or the value -1 if the vertex is not existing for now in the mesh. The positions of new vertices are stored in \a newVertices
     * sorted by their positions in the face.
     *
     * \since QGIS 3.30
     */
    QgsMeshEditingError addFaceWithNewVertices( const QList<int> &vertexIndexes, const QList<QgsMeshVertex> &newVertices ) SIP_SKIP;

    //! Removes faces \a faces to the mesh, returns topological errors if this operation fails (operation is not realized)
    QgsMeshEditingError removeFaces( const QList<int> &facesToRemove );

    //! Returns TRUE if the edge can be flipped (only available for edge shared by two faces with 3 vertices)
    bool edgeCanBeFlipped( int vertexIndex1, int vertexIndex2 ) const;

    //! Flips edge (\a vertexIndex1, \a vertexIndex2)
    void flipEdge( int vertexIndex1, int vertexIndex2 );

    /**
     * Returns TRUE if faces separated by vertices with indexes \a vertexIndex1 and \a vertexIndex2 can be merged
     */
    bool canBeMerged( int vertexIndex1, int vertexIndex2 ) const;

    //! Merges faces separated by vertices with indexes \a vertexIndex1 and \a vertexIndex2
    void merge( int vertexIndex1, int vertexIndex2 );

    /**
     * Returns TRUE if face with index \a faceIndex can be split
     */
    bool faceCanBeSplit( int faceIndex ) const;

    /**
     * Splits faces with index \a faceIndexes. Only faces that can be split are split.
     * Returns the count of faces effictively split
     */
    int splitFaces( const QList<int> &faceIndexes );

    /**
     * Adds vertices in triangular mesh coordinate in the mesh. Vertex is effectivly added if the transform
     * from triangular coordinate to layer coordinate succeeds or if any vertices are next the added vertex (under \a tolerance distance).
     * The method returns the number of vertices effectivly added.
     *
     * \note this operation remove including face if exists and replace it by new faces surrounding the vertex
     * if the mesh hasn't topological error before this operation, the toological operation always succeed.
     */
    int addVertices( const QVector<QgsMeshVertex> &vertices, double tolerance ) SIP_SKIP;

    /**
     * Adds points as vertices in triangular mesh coordinate in the mesh. Vertex is effectivly added if the transform
     * from triangular coordinate to layer coordinate succeeds or if any vertices are next the added vertex (under \a tolerance distance).
     * The method returns the number of vertices effectivly added.
     *
     * \note this operation remove including face if exists and replace it by new faces surrounding the vertex
     * if the mesh hasn't topological error before this operation, the toological operation always succeed
     */
    int addPointsAsVertices( const QVector<QgsPoint> &point, double tolerance );

    /**
     * Removes vertices with indexes in the list \a verticesToRemoveIndexes in the mesh removing the surrounding faces without filling the freed space.
     *
     * If removing these vertices leads to a topological errors, the method will return the corresponding error and the operation is canceled
     */
    QgsMeshEditingError removeVerticesWithoutFillHoles( const QList<int> &verticesToRemoveIndexes );

    /**
     * Removes vertices with indexes in the list \a verticesToRemoveIndexes in the mesh the surrounding faces AND fills the freed space.
     *
     * This operation fills holes by a Delaunay triangulation using the surrounding vertices.
     * Some vertices could no be deleted to avoid topological error even with hole filling (can not be detected before execution).
     * A list of the remaining vertex indexes is returned.
     */
    QList<int> removeVerticesFillHoles( const QList<int> &verticesToRemoveIndexes );

    /**
     * Changes the Z values of the vertices with indexes in \a vertices indexes with the values in \a newValues
     */
    void changeZValues( const QList<int> &verticesIndexes, const QList<double> &newValues );

    /**
     * Returns TRUE if faces with index in \a transformedFaces can be transformed without obtaining topologic or geometrical errors
     * considering the transform function \a transformFunction
     *
     * The transform function takes a vertex index in parameter and return a QgsMeshVertex object with transformed coordinates.
     * This transformation is done in layer coordinates
     *
     * \note Even only the faces with indexes in \a facesToCheck are checked to avoid testing all the mesh,
     * all the mesh are supposed to path through this transform function (but it is possible that transform function is not able to transform all vertices).
     * Moving free vertices of the mesh is also checked.
     */
    bool canBeTransformed( const QList<int> &facesToCheck, const std::function<const QgsMeshVertex( int )> &transformFunction ) const SIP_SKIP;

    /**
     * Changes the (X,Y) coordinates values of the vertices with indexes in \a verticesIndexes with the values in \a newValues.
     * The caller has the responsibility to check if changing the vertices coordinates does not lead to topological errors.
     * New values are in layer CRS.
     */
    void changeXYValues( const QList<int> &verticesIndexes, const QList<QgsPointXY> &newValues );

    /**
     * Changes the (X,Y,Z) coordinates values of the vertices with indexes in \a vertices indexes with the values in \a newValues.
     * The caller has the responsibility to check if changing the vertices coordinates does not lead to topological errors
     * New coordinates are in layer CRS.
     */
    void changeCoordinates( const QList<int> &verticesIndexes, const QList<QgsPoint> &newCoordinates );

    /**
     * Applies an advance editing on the edited mesh, see QgsMeshAdvancedEditing
     */
    void advancedEdit( QgsMeshAdvancedEditing *editing );

    //! Stops editing
    void stopEditing();

    //! Returns the extent of the edited mesh
    QgsRectangle extent() const;

    //! Returns whether the mesh has been modified
    bool isModified() const;

    /**
     * Reindexes the mesh, that is remove unusued index of face and vertices, this operation void the undo/redo stack.
     *
     * If \a renumbering is true, a renumbering is operated to optimize the vertices indexes.
     *
     * Returns FALSE if the operation fail.
     */
    bool reindex( bool renumbering );

    //----------- access element methods

    //! Returns all the free vertices indexes
    QList<int> freeVerticesIndexes() const;

    //! Returns whether the vertex with index \a vertexIndex is on a boundary
    bool isVertexOnBoundary( int vertexIndex ) const;

    //! Returns whether the vertex with index \a vertexIndex is a free vertex
    bool isVertexFree( int vertexIndex ) const;

    /**
     *  Returns a vertex circulator linked to this mesh around the vertex with index \a vertexIndex.
     *  If the vertex does not exist or is a free vertex, the cirxulator is invalid.
     *  If stopEditing() is called, circulator created before and new circulator are valid and must not be used.
     *  It is recommended to destruct all circulator created before calling any edit methods or stopEditing() to save memory usage.
     *  Calling initialize() allows creation of new circulator after stopEditing() is called.
     */
    QgsMeshVertexCirculator vertexCirculator( int vertexIndex ) const SIP_SKIP;

    //! Returns a reference to the topological mesh
    QgsTopologicalMesh &topologicalMesh() SIP_SKIP;

    //! Returns a pointer to the triangular mesh
    QgsTriangularMesh *triangularMesh() SIP_SKIP;

    //! Return TRUE if the edited mesh is consistent
    bool checkConsistency( QgsMeshEditingError &error ) const;

    /**
     * Returns TRUE if an edge of face is closest than the tolerance from the \a point in triangular mesh coordinate
     * Returns also the face index and the edge position in \a faceIndex and \a edgePosition
     */
    bool edgeIsClose( QgsPointXY point, double tolerance, int &faceIndex, int &edgePosition );

    //! Returns the count of valid faces, that is non void faces in the mesh
    int validFacesCount() const;

    //! Returns the count of valid vertices, that is non void vertices in the mesh
    int validVerticesCount() const;

    //! Returns the maximum count of vertices per face that the mesh can support
    int maximumVerticesPerFace() const;

    /**
     * Add a vertex in a face with Delaunay refinement of neighboring faces
     * All neighboring faces sharing a vertex will be refined to satisfy the Delaunay condition
     *
     * \since QGIS 3.42
     */
    void addVertexWithDelaunayRefinement( const QgsMeshVertex &vertex, const double tolerance );

  signals:
    //! Emitted when the mesh is edited
    void meshEdited();

  private:
    QgsMesh *mMesh = nullptr;
    QgsTopologicalMesh mTopologicalMesh;
    QgsTriangularMesh *mTriangularMesh = nullptr;
    int mMaximumVerticesPerFace = 0;
    QgsMeshDatasetGroup *mZValueDatasetGroup = nullptr;
    int mValidVerticesCount = 0;
    int mValidFacesCount = 0;

    QVector<QgsMeshFace> prepareFaces( const QVector<QgsMeshFace> &faces, QgsMeshEditingError &error ) const;
    QList<int> prepareFaceWithNewVertices( const QList<int> &vertices, const QList<QgsMeshVertex> &newVertices, QgsMeshEditingError &error ) const;
    bool isFaceGeometricallyCompatible( const QList<int> &vertexIndex, const QList<QgsMeshVertex> &vertices ) const;

    //! undo/redo stuff
    QUndoStack *mUndoStack = nullptr;

    struct Edit
    {
        QgsTopologicalMesh::Changes topologicalChanges;
        QgsTriangularMesh::Changes triangularMeshChanges;
    };
    void applyEdit( Edit &edit );
    void reverseEdit( Edit &edit );

    void applyAddVertex( Edit &edit, const QgsMeshVertex &vertex, double tolerance );
    bool applyRemoveVertexFillHole( Edit &edit, int vertexIndex );
    void applyRemoveVerticesWithoutFillHole( QgsMeshEditor::Edit &edit, const QList<int> &verticesIndexes );
    void applyAddFaces( Edit &edit, const QgsTopologicalMesh::TopologicalFaces &faces );
    void applyRemoveFaces( Edit &edit, const QList<int> &faceToRemoveIndex );
    void applyChangeZValue( Edit &edit, const QList<int> &verticesIndexes, const QList<double> &newValues );
    void applyChangeXYValue( Edit &edit, const QList<int> &verticesIndexes, const QList<QgsPointXY> &newValues );
    void applyFlipEdge( Edit &edit, int vertexIndex1, int vertexIndex2 );
    void applyMerge( Edit &edit, int vertexIndex1, int vertexIndex2 );
    void applySplit( QgsMeshEditor::Edit &edit, int faceIndex );
    void applyAdvancedEdit( Edit &edit, QgsMeshAdvancedEditing *editing );

    void applyEditOnTriangularMesh( Edit &edit, const QgsTopologicalMesh::Changes &topologicChanges );

    void updateElementsCount( const QgsTopologicalMesh::Changes &changes, bool apply = true );

    friend class TestQgsMeshEditor;
    friend class QgsMeshLayerUndoCommandMeshEdit;
    friend class QgsMeshLayerUndoCommandAddVertices;
    friend class QgsMeshLayerUndoCommandRemoveVerticesWithoutFillHoles;
    friend class QgsMeshLayerUndoCommandRemoveVerticesFillHoles;
    friend class QgsMeshLayerUndoCommandAddFaces;
    friend class QgsMeshLayerUndoCommandRemoveFaces;
    friend class QgsMeshLayerUndoCommandSetZValue;
    friend class QgsMeshLayerUndoCommandChangeZValue;
    friend class QgsMeshLayerUndoCommandChangeXYValue;
    friend class QgsMeshLayerUndoCommandChangeCoordinates;
    friend class QgsMeshLayerUndoCommandFlipEdge;
    friend class QgsMeshLayerUndoCommandMerge;
    friend class QgsMeshLayerUndoCommandSplitFaces;
    friend class QgsMeshLayerUndoCommandAddVertexInFaceWithDelaunayRefinement;

    friend class QgsMeshLayerUndoCommandAdvancedEditing;
};

#ifndef SIP_RUN

/**
 * \ingroup core
 *
 * \brief Base class for undo/redo command for mesh editing.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandMeshEdit : public QUndoCommand
{
  public:
    void undo() override;
    void redo() override;

  protected:
    //! Constructor for the base class
    QgsMeshLayerUndoCommandMeshEdit( QgsMeshEditor *meshEditor );
    QPointer<QgsMeshEditor> mMeshEditor;
    QList<QgsMeshEditor::Edit> mEdits;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for adding vertices in mesh.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandAddVertices : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    //! Constructor with the associated \a meshEditor and \a vertices that will be added
    QgsMeshLayerUndoCommandAddVertices( QgsMeshEditor *meshEditor, const QVector<QgsMeshVertex> &vertices, double tolerance );
    void redo() override;

  private:
    QVector<QgsMeshVertex> mVertices;
    double mTolerance = 0;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for removing vertices in mesh without filling holes created by removed faces.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandRemoveVerticesWithoutFillHoles : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and \a vertices that will be removed
     */
    QgsMeshLayerUndoCommandRemoveVerticesWithoutFillHoles( QgsMeshEditor *meshEditor, const QList<int> &verticesToRemoveIndexes );
    void redo() override;

  private:
    QList<int> mVerticesToRemoveIndexes;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for removing vertices in mesh filling holes created by removed faces.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandRemoveVerticesFillHoles : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and \a vertices that will be removed
     *
     * The pointer \a remainingVertex is used to know the remaining vertex that have not been removed by the operation
     * after the command was pushed in the undo/redo stack. The list pointed by \a remainingVertexPointer must not be
     * destructed until the command is pushed to an undo/redo stack or the redo() method is called.
     *
     */
    QgsMeshLayerUndoCommandRemoveVerticesFillHoles( QgsMeshEditor *meshEditor, const QList<int> &verticesToRemoveIndexes, QList<int> *remainingVerticesPointer = nullptr );
    void redo() override;

  private:
    QList<int> mVerticesToRemoveIndexes;
    QList<int> *mRemainingVerticesPointer = nullptr;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for adding faces in mesh.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandAddFaces : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    //! Constructor with the associated \a meshEditor and \a faces that will be added
    QgsMeshLayerUndoCommandAddFaces( QgsMeshEditor *meshEditor, QgsTopologicalMesh::TopologicalFaces &faces );

    void redo() override;

  private:
    QgsTopologicalMesh::TopologicalFaces mFaces;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for removing faces in mesh.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandRemoveFaces : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    //! Constructor with the associated \a meshEditor and indexes \a facesToRemoveIndexes of the faces that will be removed
    QgsMeshLayerUndoCommandRemoveFaces( QgsMeshEditor *meshEditor, const QList<int> &facesToRemoveIndexes );

    void redo() override;

  private:
    QList<int> mfacesToRemoveIndexes;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for changing Z value of vertices.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandChangeZValue : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and indexes \a verticesIndexes of the vertices that will have
     * the Z value changed with \a newValues
     */
    QgsMeshLayerUndoCommandChangeZValue( QgsMeshEditor *meshEditor, const QList<int> &verticesIndexes, const QList<double> &newValues );
    void redo() override;

  private:
    QList<int> mVerticesIndexes;
    QList<double> mNewValues;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for changing (X,Y) value of vertices.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandChangeXYValue : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and indexes \a verticesIndexes of the vertices that will have
     * the (X,Y) values changed with \a newValues
     */
    QgsMeshLayerUndoCommandChangeXYValue( QgsMeshEditor *meshEditor, const QList<int> &verticesIndexes, const QList<QgsPointXY> &newValues );
    void redo() override;

  private:
    QList<int> mVerticesIndexes;
    QList<QgsPointXY> mNewValues;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for changing coordinate (X,Y,Z) values of vertices.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandChangeCoordinates : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and indexes \a verticesIndexes of the vertices that will have
     * the coordinate (X,Y,Z) values changed with \a newCoordinates
     */
    QgsMeshLayerUndoCommandChangeCoordinates( QgsMeshEditor *meshEditor, const QList<int> &verticesIndexes, const QList<QgsPoint> &newCoordinates );
    void redo() override;

  private:
    QList<int> mVerticesIndexes;
    QList<QgsPoint> mNewCoordinates;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for flipping edges.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandFlipEdge : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and the vertex indexes of the edge (\a vertexIndex1, \a vertexIndex2)
     */
    QgsMeshLayerUndoCommandFlipEdge( QgsMeshEditor *meshEditor, int vertexIndex1, int vertexIndex2 );
    void redo() override;

  private:
    int mVertexIndex1 = -1;
    int mVertexIndex2 = -1;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for merging faces.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandMerge : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and the vertex indexes of
     * the edge (\a vertexIndex1, \a vertexIndex2) that separate the face to merge
     */
    QgsMeshLayerUndoCommandMerge( QgsMeshEditor *meshEditor, int vertexIndex1, int vertexIndex2 );
    void redo() override;

  private:
    int mVertexIndex1 = -1;
    int mVertexIndex2 = -1;
};

/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for splitting faces.
 *
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandSplitFaces : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    /**
     * Constructor with the associated \a meshEditor and indexes \a faceIndexes of the faces to split
     */
    QgsMeshLayerUndoCommandSplitFaces( QgsMeshEditor *meshEditor, const QList<int> &faceIndexes );
    void redo() override;

  private:
    QList<int> mFaceIndexes;
};


/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for applying advanced editing.
 * \since QGIS 3.22
 */
class QgsMeshLayerUndoCommandAdvancedEditing : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    //! Constructor with the associated \a meshEditor
    QgsMeshLayerUndoCommandAdvancedEditing( QgsMeshEditor *meshEditor, QgsMeshAdvancedEditing *advancdEdit );
    void redo() override;

  private:
    QgsMeshAdvancedEditing *mAdvancedEditing = nullptr;
};


/**
 * \ingroup core
 *
 * \brief Mesh layer undo/redo command for adding vertex to face with Delaunay refinement of faces surrounding.
 *
 * \since QGIS 3.42
 */
class QgsMeshLayerUndoCommandAddVertexInFaceWithDelaunayRefinement : public QgsMeshLayerUndoCommandMeshEdit
{
  public:
    //! Constructor with the associated \a meshEditor and indexes \a vertex and \a tolerance
    QgsMeshLayerUndoCommandAddVertexInFaceWithDelaunayRefinement( QgsMeshEditor *meshEditor, const QgsMeshVertex &vertex, double tolerance );

    void redo() override;

  private:
    QList<std::pair<int, int>> innerEdges( const QSet<int> &faces );
    QSet<int> secondNeighboringTriangularFaces();

    QgsMeshVertex mVertex;
    double mTolerance;
};

#endif //SIP_RUN

#endif // QGSMESHEDITOR_H
