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SystemTime Class Reference

SystemTime Helper class. More...

`#include <systemtime.h>`

## Public Types
using | GetImplFunc = std::function< int64()>

## Public Member Functions
| SystemTime (IComponentHandler *componentHandler)
| SystemTime (const SystemTime &st)
| SystemTime (SystemTime &&st) noexcept
SystemTime & | operator= (const SystemTime &st)
SystemTime & | operator= (SystemTime &&st) noexcept
int64 | get () const
| get the current system time

## Detailed Description

SystemTime Helper class.

Get the system time on the vst controller side.

If supported by the host this uses the same clock as used in the realtime audio process block. Otherwise an approximation via platform APIs is used.

This can be used to synchronize audio and visuals. As known, the audio process block is always called ealier as the audio which was generated passes the audio monitors or headphones. Depending on the audio graph this can be so long that your eyes will see the visualization (if not synchronized) earlier then your ears will hear the sound. To synchronize you need to queue your visualization data on the controller side timestamped with the time from the process block and dequed when it's time for the data to be visualized.

## Member Typedef Documentation

using GetImplFunc = std::function<int64 ()>

## Constructor & Destructor Documentation

SystemTime | ( | IComponentHandler * | componentHandler | ) |

SystemTime | ( | const SystemTime & | st | ) |

SystemTime | ( | SystemTime && | st | ) |
| noexcept

## Member Function Documentation

SystemTime & operator= | ( | const SystemTime & | st | ) |

SystemTime & operator= | ( | SystemTime && | st | ) |
| noexcept

int64 get | ( |  | ) | const
| inline

get the current system time

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