Home Information Classes Download Usage Mail List Requirements Links FAQ Tutorial

SKINItbl.h
1
2#include "SKINImsg.h"
3
4 namespace stk {
5
6#define __SK_MaxMsgTypes_ 80
7
8 struct SkiniSpec { char messageString[32];
9 long type;
10 long data2;
11 long data3;
12 };
13
14/* SEE COMMENT BLOCK AT BOTTOM FOR FIELDS AND USES */
15/* MessageString , type, data2, data3 */
16
17 struct SkiniSpec skini_msgs[__SK_MaxMsgTypes_] =
18{
19 {"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
20 {"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
21 {"PolyPressure" , __SK_PolyPressure_, SK_DBL, SK_DBL},
22 {"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
23 {"ProgramChange" , __SK_ProgramChange_, SK_DBL, NOPE},
24 {"AfterTouch" , __SK_AfterTouch_, SK_DBL, NOPE},
25 {"ChannelPressure" ,__SK_ChannelPressure_, SK_DBL, NOPE},
26 {"PitchWheel" , __SK_PitchWheel_, SK_DBL, NOPE},
27 {"PitchBend" , __SK_PitchBend_, SK_DBL, NOPE},
28 {"PitchChange" , __SK_PitchChange_, SK_DBL, NOPE},
29
30 {"Clock" , __SK_Clock_, NOPE, NOPE},
31 {"Undefined" , 249, NOPE, NOPE},
32 {"SongStart" , __SK_SongStart_, NOPE, NOPE},
33 {"Continue" , __SK_Continue_, NOPE, NOPE},
34 {"SongStop" , __SK_SongStop_, NOPE, NOPE},
35 {"Undefined" , 253, NOPE, NOPE},
36 {"ActiveSensing" , __SK_ActiveSensing_, NOPE, NOPE},
37 {"SystemReset" , __SK_SystemReset_, NOPE, NOPE},
38
39 {"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
40 {"ModWheel" , __SK_ControlChange_, __SK_ModWheel_ , SK_DBL},
41 {"Modulation" , __SK_ControlChange_, __SK_Modulation_ , SK_DBL},
42 {"Breath" , __SK_ControlChange_, __SK_Breath_ , SK_DBL},
43 {"FootControl" , __SK_ControlChange_, __SK_FootControl_ , SK_DBL},
44 {"Portamento" , __SK_ControlChange_, __SK_Portamento_ , SK_DBL},
45 {"Balance" , __SK_ControlChange_, __SK_Balance_ , SK_DBL},
46 {"Pan" , __SK_ControlChange_, __SK_Pan_ , SK_DBL},
47 {"Sustain" , __SK_ControlChange_, __SK_Sustain_ , SK_DBL},
48 {"Damper" , __SK_ControlChange_, __SK_Damper_ , SK_DBL},
49 {"Expression" , __SK_ControlChange_, __SK_Expression_ , SK_DBL},
50
51 {"NoiseLevel" , __SK_ControlChange_, __SK_NoiseLevel_ , SK_DBL},
52 {"PickPosition" , __SK_ControlChange_, __SK_PickPosition_ , SK_DBL},
53 {"StringDamping" , __SK_ControlChange_, __SK_StringDamping_ , SK_DBL},
54 {"StringDetune" , __SK_ControlChange_, __SK_StringDetune_ , SK_DBL},
55 {"BodySize" , __SK_ControlChange_, __SK_BodySize_ , SK_DBL},
56 {"BowPressure" , __SK_ControlChange_, __SK_BowPressure_ , SK_DBL},
57 {"BowPosition" , __SK_ControlChange_, __SK_BowPosition_ , SK_DBL},
58 {"BowBeta" , __SK_ControlChange_, __SK_BowBeta_ , SK_DBL},
59
60 {"ReedStiffness" , __SK_ControlChange_, __SK_ReedStiffness_ , SK_DBL},
61 {"ReedRestPos" , __SK_ControlChange_, __SK_ReedRestPos_ , SK_DBL},
62 {"FluteEmbouchure" , __SK_ControlChange_, __SK_FluteEmbouchure_ , SK_DBL},
63 {"LipTension" , __SK_ControlChange_, __SK_LipTension_ , SK_DBL},
64 {"StrikePosition" , __SK_ControlChange_, __SK_StrikePosition_ , SK_DBL},
65 {"StickHardness" , __SK_ControlChange_, __SK_StickHardness_ , SK_DBL},
66
67 {"TrillDepth" , __SK_ControlChange_, __SK_TrillDepth_ , SK_DBL},
68 {"TrillSpeed" , __SK_ControlChange_, __SK_TrillSpeed_ , SK_DBL},
69
70 {"Strumming" , __SK_ControlChange_, __SK_Strumming_ , 127 },
71 {"NotStrumming" , __SK_ControlChange_, __SK_Strumming_ , 0 },
72
73 {"PlayerSkill" , __SK_ControlChange_, __SK_PlayerSkill_ , SK_DBL},
74
75 {"Chord" , __SK_Chord_ , SK_DBL, SK_STR},
76 {"ChordOff" , __SK_ChordOff_ , SK_DBL, NOPE},
77
78 {"ShakerInst" , __SK_ControlChange_, __SK_ShakerInst_ , SK_DBL},
79 {"Maraca" , __SK_ControlChange_, __SK_ShakerInst_ , 0 },
80 {"Sekere" , __SK_ControlChange_, __SK_ShakerInst_ , 1 },
81 {"Cabasa" , __SK_ControlChange_, __SK_ShakerInst_ , 2 },
82 {"Bamboo" , __SK_ControlChange_, __SK_ShakerInst_ , 3 },
83 {"Waterdrp" , __SK_ControlChange_, __SK_ShakerInst_ , 4 },
84 {"Tambourn" , __SK_ControlChange_, __SK_ShakerInst_ , 5 },
85 {"Sleighbl" , __SK_ControlChange_, __SK_ShakerInst_ , 6 },
86 {"Guiro" , __SK_ControlChange_, __SK_ShakerInst_ , 7 },
87
88 {"OpenFile" , 256, SK_STR, NOPE},
89 {"SetPath" , 257, SK_STR, NOPE},
90
91 {"FilePath" , __SK_SINGER_FilePath_ , SK_STR, NOPE},
92 {"Frequency" , __SK_SINGER_Frequency_ , SK_STR, NOPE},
93 {"NoteName" , __SK_SINGER_NoteName_ , SK_STR, NOPE},
94 {"VocalShape" , __SK_SINGER_Shape_ , SK_STR, NOPE},
95 {"Glottis" , __SK_SINGER_Glot_ , SK_STR, NOPE},
96 {"VoicedUnVoiced" , __SK_SINGER_VoicedUnVoiced_, SK_DBL, SK_STR},
97 {"Synthesize" , __SK_SINGER_Synthesize_ , SK_STR, NOPE},
98 {"Silence" , __SK_SINGER_Silence_ , SK_STR, NOPE},
99 {"RndVibAmt" , __SK_SINGER_RndVibAmt_ , SK_STR, NOPE},
100 {"VibratoAmt" , __SK_ControlChange_ ,__SK_SINGER_VibratoAmt_,SK_DBL},
101 {"VibFreq" , __SK_ControlChange_ ,__SK_SINGER_VibFreq_ ,SK_DBL}
102};
103
104
106/* */
107/* MessageStr$ , type, data2, data3, */
108/* */
109/* type is the message type sent back from the SKINI line parser. */
110/* data<n> is either */
111/* NOPE : field not used, specifically, there aren't going */
112/* to be any more fields on this line. So if there */
113/* is NOPE in data2, data3 won't even be checked */
114/* SK_INT : byte (actually scanned as 32 bit signed integer) */
115/* If it's a MIDI data field which is required to */
116/* be an integer, like a controller number, it's */
117/* 0-127. Otherwise, get creative with SK_INTs. */
118/* SK_DBL : double precision floating point. SKINI uses these */
119/* in the MIDI context for note numbers with micro */
120/* tuning, velocities, controller values, etc. */
121/* SK_STR : only valid in final field. This allows (nearly) */
122/* arbitrary message types to be supported by simply */
123/* scanning the string to EndOfLine and then passing */
124/* it to a more intelligent handler. For example, */
125/* MIDI SYSEX (system exclusive) messages of up to */
126/* 256 bytes can be read as space-delimited integers */
127/* into the SK_STR buffer. Longer bulk dumps, */
128/* soundfiles, etc. should be handled as a new */
129/* message type pointing to a FileName stored in the */
130/* SK_STR field, or as a new type of multi-line */
131/* message. */
132/* */
133/*************************************************************************/
134
135} // stk namespace
stk
The STK namespace.
Definition ADSR.h:6

The Synthesis ToolKit in C++ (STK)
©1995--2023 Perry R. Cook and Gary P. Scavone. All Rights Reserved.