/**
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * SPDX-License-Identifier: Apache-2.0.
 */

#pragma once
#include <aws/bedrock-agentcore-control/BedrockAgentCoreControlRequest.h>
#include <aws/bedrock-agentcore-control/BedrockAgentCoreControl_EXPORTS.h>
#include <aws/bedrock-agentcore-control/model/ModifyMemoryStrategies.h>
#include <aws/core/utils/UUID.h>
#include <aws/core/utils/memory/stl/AWSString.h>

#include <utility>

namespace Aws {
namespace BedrockAgentCoreControl {
namespace Model {

/**
 */
class UpdateMemoryRequest : public BedrockAgentCoreControlRequest {
 public:
  AWS_BEDROCKAGENTCORECONTROL_API UpdateMemoryRequest() = default;

  // Service request name is the Operation name which will send this request out,
  // each operation should has unique request name, so that we can get operation's name from this request.
  // Note: this is not true for response, multiple operations may have the same response name,
  // so we can not get operation's name from response.
  inline virtual const char* GetServiceRequestName() const override { return "UpdateMemory"; }

  AWS_BEDROCKAGENTCORECONTROL_API Aws::String SerializePayload() const override;

  ///@{
  /**
   * <p>A client token is used for keeping track of idempotent requests. It can
   * contain a session id which can be around 250 chars, combined with a unique AWS
   * identifier.</p>
   */
  inline const Aws::String& GetClientToken() const { return m_clientToken; }
  inline bool ClientTokenHasBeenSet() const { return m_clientTokenHasBeenSet; }
  template <typename ClientTokenT = Aws::String>
  void SetClientToken(ClientTokenT&& value) {
    m_clientTokenHasBeenSet = true;
    m_clientToken = std::forward<ClientTokenT>(value);
  }
  template <typename ClientTokenT = Aws::String>
  UpdateMemoryRequest& WithClientToken(ClientTokenT&& value) {
    SetClientToken(std::forward<ClientTokenT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The unique identifier of the memory to update.</p>
   */
  inline const Aws::String& GetMemoryId() const { return m_memoryId; }
  inline bool MemoryIdHasBeenSet() const { return m_memoryIdHasBeenSet; }
  template <typename MemoryIdT = Aws::String>
  void SetMemoryId(MemoryIdT&& value) {
    m_memoryIdHasBeenSet = true;
    m_memoryId = std::forward<MemoryIdT>(value);
  }
  template <typename MemoryIdT = Aws::String>
  UpdateMemoryRequest& WithMemoryId(MemoryIdT&& value) {
    SetMemoryId(std::forward<MemoryIdT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The updated description of the AgentCore Memory resource.</p>
   */
  inline const Aws::String& GetDescription() const { return m_description; }
  inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
  template <typename DescriptionT = Aws::String>
  void SetDescription(DescriptionT&& value) {
    m_descriptionHasBeenSet = true;
    m_description = std::forward<DescriptionT>(value);
  }
  template <typename DescriptionT = Aws::String>
  UpdateMemoryRequest& WithDescription(DescriptionT&& value) {
    SetDescription(std::forward<DescriptionT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The number of days after which memory events will expire, between 7 and 365
   * days.</p>
   */
  inline int GetEventExpiryDuration() const { return m_eventExpiryDuration; }
  inline bool EventExpiryDurationHasBeenSet() const { return m_eventExpiryDurationHasBeenSet; }
  inline void SetEventExpiryDuration(int value) {
    m_eventExpiryDurationHasBeenSet = true;
    m_eventExpiryDuration = value;
  }
  inline UpdateMemoryRequest& WithEventExpiryDuration(int value) {
    SetEventExpiryDuration(value);
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The ARN of the IAM role that provides permissions for the AgentCore Memory
   * resource.</p>
   */
  inline const Aws::String& GetMemoryExecutionRoleArn() const { return m_memoryExecutionRoleArn; }
  inline bool MemoryExecutionRoleArnHasBeenSet() const { return m_memoryExecutionRoleArnHasBeenSet; }
  template <typename MemoryExecutionRoleArnT = Aws::String>
  void SetMemoryExecutionRoleArn(MemoryExecutionRoleArnT&& value) {
    m_memoryExecutionRoleArnHasBeenSet = true;
    m_memoryExecutionRoleArn = std::forward<MemoryExecutionRoleArnT>(value);
  }
  template <typename MemoryExecutionRoleArnT = Aws::String>
  UpdateMemoryRequest& WithMemoryExecutionRoleArn(MemoryExecutionRoleArnT&& value) {
    SetMemoryExecutionRoleArn(std::forward<MemoryExecutionRoleArnT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The memory strategies to add, modify, or delete.</p>
   */
  inline const ModifyMemoryStrategies& GetMemoryStrategies() const { return m_memoryStrategies; }
  inline bool MemoryStrategiesHasBeenSet() const { return m_memoryStrategiesHasBeenSet; }
  template <typename MemoryStrategiesT = ModifyMemoryStrategies>
  void SetMemoryStrategies(MemoryStrategiesT&& value) {
    m_memoryStrategiesHasBeenSet = true;
    m_memoryStrategies = std::forward<MemoryStrategiesT>(value);
  }
  template <typename MemoryStrategiesT = ModifyMemoryStrategies>
  UpdateMemoryRequest& WithMemoryStrategies(MemoryStrategiesT&& value) {
    SetMemoryStrategies(std::forward<MemoryStrategiesT>(value));
    return *this;
  }
  ///@}
 private:
  Aws::String m_clientToken{Aws::Utils::UUID::PseudoRandomUUID()};
  bool m_clientTokenHasBeenSet = true;

  Aws::String m_memoryId;
  bool m_memoryIdHasBeenSet = false;

  Aws::String m_description;
  bool m_descriptionHasBeenSet = false;

  int m_eventExpiryDuration{0};
  bool m_eventExpiryDurationHasBeenSet = false;

  Aws::String m_memoryExecutionRoleArn;
  bool m_memoryExecutionRoleArnHasBeenSet = false;

  ModifyMemoryStrategies m_memoryStrategies;
  bool m_memoryStrategiesHasBeenSet = false;
};

}  // namespace Model
}  // namespace BedrockAgentCoreControl
}  // namespace Aws
