/**
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * SPDX-License-Identifier: Apache-2.0.
 */

#pragma once
#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
#include <aws/bedrock-agent-runtime/model/FlowInputContent.h>
#include <aws/core/utils/memory/stl/AWSString.h>

#include <utility>

namespace Aws {
namespace Utils {
namespace Json {
class JsonValue;
class JsonView;
}  // namespace Json
}  // namespace Utils
namespace BedrockAgentRuntime {
namespace Model {

/**
 * <p>Contains information about an input into the prompt flow and where to send
 * it.</p><p><h3>See Also:</h3>   <a
 * href="http://docs.aws.amazon.com/goto/WebAPI/bedrock-agent-runtime-2023-07-26/FlowInput">AWS
 * API Reference</a></p>
 */
class FlowInput {
 public:
  AWS_BEDROCKAGENTRUNTIME_API FlowInput() = default;
  AWS_BEDROCKAGENTRUNTIME_API FlowInput(Aws::Utils::Json::JsonView jsonValue);
  AWS_BEDROCKAGENTRUNTIME_API FlowInput& operator=(Aws::Utils::Json::JsonView jsonValue);
  AWS_BEDROCKAGENTRUNTIME_API Aws::Utils::Json::JsonValue Jsonize() const;

  ///@{
  /**
   * <p>The name of the flow input node that begins the prompt flow.</p>
   */
  inline const Aws::String& GetNodeName() const { return m_nodeName; }
  inline bool NodeNameHasBeenSet() const { return m_nodeNameHasBeenSet; }
  template <typename NodeNameT = Aws::String>
  void SetNodeName(NodeNameT&& value) {
    m_nodeNameHasBeenSet = true;
    m_nodeName = std::forward<NodeNameT>(value);
  }
  template <typename NodeNameT = Aws::String>
  FlowInput& WithNodeName(NodeNameT&& value) {
    SetNodeName(std::forward<NodeNameT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The name of the output from the flow input node that begins the prompt
   * flow.</p>
   */
  inline const Aws::String& GetNodeOutputName() const { return m_nodeOutputName; }
  inline bool NodeOutputNameHasBeenSet() const { return m_nodeOutputNameHasBeenSet; }
  template <typename NodeOutputNameT = Aws::String>
  void SetNodeOutputName(NodeOutputNameT&& value) {
    m_nodeOutputNameHasBeenSet = true;
    m_nodeOutputName = std::forward<NodeOutputNameT>(value);
  }
  template <typename NodeOutputNameT = Aws::String>
  FlowInput& WithNodeOutputName(NodeOutputNameT&& value) {
    SetNodeOutputName(std::forward<NodeOutputNameT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>Contains information about an input into the prompt flow.</p>
   */
  inline const FlowInputContent& GetContent() const { return m_content; }
  inline bool ContentHasBeenSet() const { return m_contentHasBeenSet; }
  template <typename ContentT = FlowInputContent>
  void SetContent(ContentT&& value) {
    m_contentHasBeenSet = true;
    m_content = std::forward<ContentT>(value);
  }
  template <typename ContentT = FlowInputContent>
  FlowInput& WithContent(ContentT&& value) {
    SetContent(std::forward<ContentT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The name of the input from the flow input node.</p>
   */
  inline const Aws::String& GetNodeInputName() const { return m_nodeInputName; }
  inline bool NodeInputNameHasBeenSet() const { return m_nodeInputNameHasBeenSet; }
  template <typename NodeInputNameT = Aws::String>
  void SetNodeInputName(NodeInputNameT&& value) {
    m_nodeInputNameHasBeenSet = true;
    m_nodeInputName = std::forward<NodeInputNameT>(value);
  }
  template <typename NodeInputNameT = Aws::String>
  FlowInput& WithNodeInputName(NodeInputNameT&& value) {
    SetNodeInputName(std::forward<NodeInputNameT>(value));
    return *this;
  }
  ///@}
 private:
  Aws::String m_nodeName;
  bool m_nodeNameHasBeenSet = false;

  Aws::String m_nodeOutputName;
  bool m_nodeOutputNameHasBeenSet = false;

  FlowInputContent m_content;
  bool m_contentHasBeenSet = false;

  Aws::String m_nodeInputName;
  bool m_nodeInputNameHasBeenSet = false;
};

}  // namespace Model
}  // namespace BedrockAgentRuntime
}  // namespace Aws
