/**
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * SPDX-License-Identifier: Apache-2.0.
 */

#pragma once
#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
#include <aws/bedrock-agent-runtime/model/FlowControlNodeType.h>
#include <aws/core/utils/memory/stl/AWSString.h>

#include <utility>

namespace Aws {
namespace Utils {
namespace Json {
class JsonValue;
class JsonView;
}  // namespace Json
}  // namespace Utils
namespace BedrockAgentRuntime {
namespace Model {

/**
 * <p>Represents an item in the execution chain for flow trace node input
 * tracking.</p><p><h3>See Also:</h3>   <a
 * href="http://docs.aws.amazon.com/goto/WebAPI/bedrock-agent-runtime-2023-07-26/FlowTraceNodeInputExecutionChainItem">AWS
 * API Reference</a></p>
 */
class FlowTraceNodeInputExecutionChainItem {
 public:
  AWS_BEDROCKAGENTRUNTIME_API FlowTraceNodeInputExecutionChainItem() = default;
  AWS_BEDROCKAGENTRUNTIME_API FlowTraceNodeInputExecutionChainItem(Aws::Utils::Json::JsonView jsonValue);
  AWS_BEDROCKAGENTRUNTIME_API FlowTraceNodeInputExecutionChainItem& operator=(Aws::Utils::Json::JsonView jsonValue);
  AWS_BEDROCKAGENTRUNTIME_API Aws::Utils::Json::JsonValue Jsonize() const;

  ///@{
  /**
   * <p>The name of the node in the execution chain.</p>
   */
  inline const Aws::String& GetNodeName() const { return m_nodeName; }
  inline bool NodeNameHasBeenSet() const { return m_nodeNameHasBeenSet; }
  template <typename NodeNameT = Aws::String>
  void SetNodeName(NodeNameT&& value) {
    m_nodeNameHasBeenSet = true;
    m_nodeName = std::forward<NodeNameT>(value);
  }
  template <typename NodeNameT = Aws::String>
  FlowTraceNodeInputExecutionChainItem& WithNodeName(NodeNameT&& value) {
    SetNodeName(std::forward<NodeNameT>(value));
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The index position of this item in the execution chain.</p>
   */
  inline int GetIndex() const { return m_index; }
  inline bool IndexHasBeenSet() const { return m_indexHasBeenSet; }
  inline void SetIndex(int value) {
    m_indexHasBeenSet = true;
    m_index = value;
  }
  inline FlowTraceNodeInputExecutionChainItem& WithIndex(int value) {
    SetIndex(value);
    return *this;
  }
  ///@}

  ///@{
  /**
   * <p>The type of execution chain item. Supported values are Iterator and Loop.</p>
   */
  inline FlowControlNodeType GetType() const { return m_type; }
  inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
  inline void SetType(FlowControlNodeType value) {
    m_typeHasBeenSet = true;
    m_type = value;
  }
  inline FlowTraceNodeInputExecutionChainItem& WithType(FlowControlNodeType value) {
    SetType(value);
    return *this;
  }
  ///@}
 private:
  Aws::String m_nodeName;
  bool m_nodeNameHasBeenSet = false;

  int m_index{0};
  bool m_indexHasBeenSet = false;

  FlowControlNodeType m_type{FlowControlNodeType::NOT_SET};
  bool m_typeHasBeenSet = false;
};

}  // namespace Model
}  // namespace BedrockAgentRuntime
}  // namespace Aws
